Then, Bethesda announced a brand new Wolfenstein sequel in development by MachineGames, comprised of many key staff members from Starbreeze Studios that had left after the release of Chronicles of Riddick: Assault on Dark Athena. But almost as soon as they disappeared, id Software’s games reappeared on Steam, with little changed but the publisher tags. The gaming public was worried many id Software titles were suddenly delisted from online storefronts, and many were worried that the next Doom game (then unannounced, but heavily rumored) would wind up being a terribly bug-ridden open-world game. When 2009’s Wolfenstein sequel failed to capture the sales numbers Activision had expected, things looked grim for the Wolfenstein fan base, and only looked worse when id Software announced that they were being bought by Bethesda Softworks, the publishers of the Elder Scrolls series, among other things.
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